Acidbath from Deadly Alliance makes an appearance in UMKD!
This is actually fixed up leftover data from the review version of MKD, it is not a DA port (nor other stages will be ported, at least at the moment).
I had to add collision data, recompile old scripts and fix the steam effect. Other things like flame and acid will remain static.
Like in Katakombs, for some reason blood decals/shadows will not appear on the floor - whether this is model or stage setup (both have reflections) related I have no idea for now.
Music is Deadpool due to current lack of knowledge on adding music.
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Links
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Website
https://ermaccer.github.io/