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In this video we will take a look at stting up PBR(Physically Based Rendering) materials inside of Blender. We will be using textures from Poly Haven but any textures PBR based textures should work.
** Chapters **
00:00 - Intro
00:15 - Poly Haven Textures
02:53 - Blender Setup
03:34 - Texture Coordinates
04:20 - Diffuse/Albedo Texture
05:08 - Packed ARM(AO/Roughness/Metallic) Texture
06:00 - Ambient Occlusion
07:08 - Normal Map
07:51 - Displacement Map
09:05 - Outro
Blender
https://www.blender.org/
PolyHaven
https://polyhaven.com/
PolyHaven(Wood Planks Texture)
https://polyhaven.com/a/wood_planks_grey
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