Harvest of the Dead is a zombie survival action game project developed in Unity using C#. The project focuses on creating immersive combat gameplay with responsive controls, weapon mechanics, enemy interactions, and survival-based gameplay systems.
This gameplay showcase demonstrates:
Zombie enemy encounters
FPS combat mechanics
Shooting and hit reactions
Health system integration
Animation blending
Real-time gameplay systems
Atmospheric environment design
The project was built to explore scalable gameplay architecture, combat responsiveness, and immersive action gameplay in Unity.
Technologies Used
Unity Engine
C#
Unity Animator
Physics System
AI & Combat Logic
This is part of my game development and gameplay systems portfolio.
#Unity
#ZombieGame
#GameDevelopment
#IndieDev
#Unity3D
#FPSGame
#HorrorGame
#GameProgramming
#SurvivalGame
#UnityDeveloper