Arma 3: AI Wrangling - Barricaded Buildings

Опубликовано: 01 Август 2026
на канале: Zak
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In this little video, learn how you can barricade a building in Arma 3 in such a way that AI won't magically walk through walls! Especially applicable for 3den Editor usage or Zeus, but player-made fortifications (such as using ACE3 Fortify) can benefit from this as well.


Code used to spawn agents:
private _agent = createAgent ["C_Man_1", screenToWorld [0.5, 0.5], [], 0, ""]; _agent setDestination [getPosATL player, "LEADER PLANNED", true];