Learn how to add, delete, and duplicate keyframes in SVGator to define the start and end points of every animation property on the timeline.
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Keyframes are the foundation of every animation in SVGator. This tutorial covers how they work: placing the first keyframe where the playhead sits, adding new ones by moving the playhead and clicking the keyframe icon, removing unwanted keyframes, and duplicating existing ones to save time when building loops or repeated sequences.
In this video, you'll learn how to:
1. Understand that keyframes define the starting and ending states of any animated property
2. Add the first keyframe at the playhead's current position when selecting an animator
3. Drag the playhead to a new time and click the keyframe icon to set additional states
4. Delete keyframes you no longer need from the timeline
5. Duplicate keyframes to reuse exact values at different points in the animation
6. Use duplicated keyframes to create seamless loops by copying the first frame to the end
Knowing how to manage keyframes efficiently is essential before working with any animator in SVGator. Every technique covered in other tutorials, from stroke offset and morph to position and scale, relies on placing and timing keyframes correctly on the timeline.
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#SVGator #Keyframes #TimelineBasics #AnimationFundamentals #SVGAnimation
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