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In this series I show you my process for creating a Game Ready Game Asset, Jordan Munn's Jacket from Intergalactic.
In Part 2 we go through Zbrush & Maya, sculpting higher resolution detail, and retopology.
I wanted to make this video to demystify the process of asset creation. The series is going to be broken up in the sections, based on programs in the pipeline, and will be released weekly.
If you have any questions shoot me a message on Discord, Artstation or Instagram.
Pablo Munoz Gomez Brushes
https://www.zbrushguides.com/resource...
Big shout out to the @Marvelousdesigner team for reaching out to create this series!
Thank you all for your continued support!
Join the Discord!
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/ animarch3d
https://www.artstation.com/frank2223
TIME STAMPS
00:00 - Intro
00:18 - Importing into Zbrush
00:55 - Polygrouping
01:10 - Welding Points
01:50 - Zmodeller workflow
03:04 - Adding Color
03:18 - Adding Trims with Frame Mesh
03:55 - Detail Sculpting
05:20 - Masking Groups
05:52 - Surface Noise
06:00 - Adding Zippers
06:20 - Exporting Low & Decimated Models
06:38 - Maya Setup
07:15 - Quad Draw
07:40 - Retopology
09:50 - Exporting the Game Mesh + export tips
10:15 - Outro