Week 7 - Meshes, Materials, Shaders

Опубликовано: 31 Июль 2026
на канале: Cromdog
30
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Create a 'beautiful corner' with the following:

Multiple imported meshes with their respective texture(s)
A material that you made (can be built on Standard Shader)
At least one animated mesh or sprite animation
Use of transparent, cut-out, or fade render mode Material
A material using normals or displacement (height map)
Use of a Non-standard Unity shader on a 3D object (default FX & UI shaders don't count)
Do at least one:

Make and utilize your own shader in ShaderGraph
Multiple sprite animations on the same object
Multiple animations triggered on same Skinned Mesh
Non-humanoid mesh animation