Rendered with:
Lumen for Global Illumination
Ray Traced Reflections & Shadows for enhanced realism
Quixel Megascans for high-quality materials and assets
🛠️ Workflow:
Modeling: Cinema 4D 2025
Export: Direct Link
Engine: Unreal Engine 5.6
Lighting setup: Static and Movable Lights, baked where needed with GPU Lightmass
Final Render: Movie Render Queue with anti-aliasing and temporal samples
This render is part of a study to reproduce IKEA’s ÄNGSJÖN bathroom in real-time with a cinematic feel using high-quality lighting and reflections.
🎥 CineCameraActor | Temporal + Spatial Sampling | High-Quality Shadows & Reflections
💬 Drop a comment if you’d like a tutorial or full scene breakdown.