Build a simple Integrated Development Environment using C++ to build and run OpenGL fragment shaders.
Code: https://github.com/lszl84/wx_gl_shade...
Shaders Shown in the Intro:
"Clouds" by iq: https://www.shadertoy.com/view/XslGRr
"Protean clouds" by nimitz: https://www.shadertoy.com/view/3l23Rh
"TDM'S Seascape - Sailing" by CaliCoastReplay: https://www.shadertoy.com/view/lt3GWj
"方块 ( 254 chars )(204 chars)" by shadertoyjiang: https://www.shadertoy.com/view/msKcDG
"Structures" by rez: https://www.shadertoy.com/view/Ms2SDc
"Cook-Torrance" by xbe: https://www.shadertoy.com/view/XsXXDB