TileView Unreal Engine 5 – Dynamic UI with Blueprints & Structs

Опубликовано: 05 Май 2026
на канале: Rambod Dev
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Master the TileView widget in Unreal Engine 5 with this complete step-by-step tutorial. Learn to create dynamic UI grids using Blueprints, UMG, and data-driven struct arrays. We’ll cover setting up a custom struct, using Blueprint Objects, and wiring up TileView to show any data you want—perfect for menus, selection screens, data lists, and more.

What You’ll Learn:
How TileView works in Unreal Engine 5 UMG
Creating a custom struct for your data
Using Blueprint Objects for cleaner UI architecture
Populating TileView dynamically from an array
Customizing tiles with text, color, and style
Best practices for dynamic, scalable UI in Unreal

Chapters
0:00 Intro & What is TileView?
0:16 Create the Main TileView Widget
0:41 Add and Set Up TileView in the Widget
1:13 Create the Tile Entry Widget (WBP_TileWidget)
1:56 Add Image and Text to Tile Entry Widget
2:34 Implement Selection Event in Tile Widget
2:58 Create a Data Struct for Tile Data
3:31 Add Variables to the Tile Struct
4:00 Create a Blueprint Object to Hold Tile Data
4:41 Add and Expose Struct Variable in the Blueprint Object
5:02 Set Up the Tile Data Array in Main Widget
5:27 Fill Tile Data Array with Sample Data
5:39 [Subscribe CTA]
5:44 Add Tile Data to TileView at Runtime (ForEach Loop, Construct Object, Add Item)
6:52 Set Up OnEntryInitialized Event for Dynamic Tile Filling
7:31 Cast and Bind Tile Data to Widget (Set Text, Set Color)
8:40 Test and Display the TileView in the Level
9:11 Add TileView to Level Blueprint (Create Widget, Add to Viewport)
9:24 Final Result: Dynamic TileView Grid
9:27 [Final Subscribe CTA]


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#UE5 #UMG #UnrealEngine5