An crash course on how to set up shaders that affect your entire screen, as well as creating a gray-scale effect, getting a hold of pre-made Godot shaders, interacting with shader parameters and creating a chromatic aberration effect.
The source code is available on my Github here: https://github.com/bramreth/godot_tut...
Todays video features a host of improvements to my format and feedback is greatly appreciated.
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