Featuring: Thor Alexander (CPO) , Daniel Paez (Director of Monetization) , Daniel Chen (Community Manager)
Weapons will not be class bound but may have stat requirements (Intelligence, Strength, Dexterity, etc)
Dungeon scales based on party composition
Level cap confirmed but to be discussed
Guilds vs Guilds confirmed
Potions won't be as integral to the game compared to the cooperative multiplayer experience (having a Quantum Fixer for heals)
Timeshares are expansion packs that may release multiple times a year
SPACE Discussion (14:00)
There will be an interface to manage Guild SPACEs. Players can use their SPACEs to scale with the guild or use it on their own
SPACEs will cost in the range of VIP Passes
5 tiers of rarity for SPACEs
Cannot use SPACEs in Early Access
Token hunting and SPACEs to be introduced together, likely after Early Access
SPACEs can be resold after use, once assets have been removed from it and sent to your inventory
Those who can't access Big Time Marketplace via Google sign on, likely due to 3rd party cookie blocking
If your country is blocked from the Big Time Marketplace, you can still play the game. However the team is looking into this
There will be anti-bot measures in the Big Time Marketplace
Postcards that are not apart of a complete set are worth holding onto. More information to be announced!
VIP Passes will be coming soon. Priority is ensuring that the Marketplace is as accessible and bug-free as possible
Dungeon stats will display "Most Damage, Most Heals, etc"
Legacy NFTs will exist