Hello and welcome to the new episode!
In this tutorial we're going to learn shade smooth and shade views options.
For more information about shading I suggest this video;
• Do You Know the Difference Between Shade a...
0:00 - 1:03 If we don't have any Shading on our objects?
1:03 - 1:38 Viewport Shading Flat Light to Studio Setup
1:38 - 2:00 Shading and Shadow Difference link;
• Do You Know the Difference Between Shade a...
2:00 - 3:20 Shade and Shadow Difference
3:20 - 3:45 Object Shade Smooth
3:45 - 4:04 Shade Auto Smooth for that object has flat faces
4:04 - 4:54 If you have lower version blender 3.3.1 you cannot reach shade auto smooth option under the object context menu. You need to go Properties - Object Data Properties -Normals - Auto Smooth
4:54 - 5:10 If you have more faces but different face angle (Don't have any flat surface). Just use Shade Smooth option.
5:10- 5:21 You can also see the smoothing faces Rendered View and Renders.
5:21 -6:18 Reminding Shade Auto Smooth for that surface has flat faces.
6:18 - 6:27 Rendered view to Solid View
6:27 - 7:20 Changing Viewport Shading to different Shading Mode
7:20 - 7:50 MatCap Lighting. More details;
https://docs.blender.org/manual/en/la...
7:50 - 8:30 Viewport rendering in Blender. It helps for the check objects geometry and camera orientation or proportions.
8:30 -8:56 Viewport Overlays settings for the test render.
Turn off the
*3D Cursor,
*Origins,
*Extras,
*Floor, Grid and Axes X Y and Z (If you use)
8:56 - 9:13 Creating Camera
9:13 - 9:15 Press "Numpad 0" to active camera
9:15 - 9:18 Press "N" on your keyboard and Go to View, under the View Lock turn on Camera to View
9:18 - 9:25 Set your Camera Position
9:25 - 9:37 Set the Time Line
9:37 - 9:45 Select Camera and Go to Properties - Object Properties - Under the Transform Hold Left Mouse Button and select more option, Location and Rotation
9:45 - 9:54 Take timeline and set 250.th keyframe and change you camera position.
9:54 - 9:59 Go to Properties - Object Properties - Under the Transform Hold Left Mouse Button and select more option, Location and Rotation again.
9:59 - 10:01 Turn off Camera to View
10:01 - 10:05 Set Keyframe 1 and Play the animation.
10:05 - 10:23 Check your animation
10:23 - 10:30 Render Properties Settings
10:30 - 11:14 Output Properties Settings
11:14 - 11:32 Viewport Render Animation
11:32 - 11:43 Viewport Render Animation Result.
11:43 - 12:10 Test viewport render animation to see any type of errors. And then use Render Animation
12:10 - 12:53 Shades are related to our objects' face normals.
12:53 - 13:09 Shade Auto Smooth Errors in Blender 3.3.1
13:09 - 14:13 Error finding and understanding.
14:13 - 15:24 Same command but working differently.
15:24 - 15:57 Objects reacts Shade Smooth differently
15:57 - 16:05 Some Objects needs more polygon count (Vertices,Edges and Faces).
16:05 - 16:19 Select Monkey Object and in modifier properties give it to objects Subdivision Surface Modifier. More information about Subdivision Surface:
https://docs.blender.org/manual/en/la...
16:19 - 16:40 Subdivision Surface modifier and Shade Smooth work much better together.
16:40- 17:07 More Subdivision Surface level gives the objects too much poly.
17:07 - 17:33 If you give just subdivision surface to the object.You encounter flat surfaces.
17:33 - 18:28 Just 2 Subdivision Surface Level and Shade Smooth works properly.(Just this i.e)
18:28 -19:07 Shade Smooths are not give any objects more geometry.More information:
https://docs.blender.org/manual/en/la...
19:07 - 20:04 Flat surfaces have 90 degrees faces so that we are not see in properly that smooth faces. We need to use Auto Smooth Option.
20:04 - 21:08 Face informations are important!