A 3D pipeline is a system that works in a sequential order to create a project/asset/animation/etc.
A basic pipeline to create a either a project or even just a simple asset starts from a pre-production, production to post-production.
This course covers on what to do in having a basic 3D pipeline from researching needs, to modeling, UV, texturing and export.
If you know how to use Maya, Substance painter, Photoshop then you can use this pipeline in use of a wider industry
Learning Objectives:
Introduction of software to use
phase 1: What a pipeline is
Pre-production
Phase 2: Modeling UV Export
Phase 3:Texturing Export
Phase 4: Final touches and final export
About the Sharer:
Gilbert Roy Alva is a 3D artist based in Santa Rosa, Laguna. He graduated from iACADEMY in Makati with a Bachelor of Science degree, primarily focused on Animation. He is known for creating Cities: Skylines videos showcasing Philippine cities and infrastructure. His work has attracted clients such as Metro Pacific, Light Rail Manila, Philex Mining Corporation, and even DPWH, who have collaborated with him on multiple projects. Some of his notable projects include the Cavite-Laguna Expressway, C5 South Extension, and LRT 1 presentations.
Register here:
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Ready to take the certification exam?
Contact: [email protected] or 0923 288 1234
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