Welcome to the Godot Basics Tutorial Series, in this episode I take a quick and brief look at Unicode and Strings.
When talking about the grinning face, I used the 0x notation, this is a computer science notation. It means the numbers preceding it are hexadecimal numbers and not decimal numbers.
Godot Tutorials
----------
🌸 Website:
https://godottutorials.com
🐦 Twitter:
/ godottutorials
Resources
----------
🎮 Godot Game Engine Tutorial Series:
• Godot Basics Tutorial Series
💻 GDScript Fundamental Tutorial Series:
• GDScript Fundamentals Tutorial Series
🐥 Trello Page with other Godot Channels:
https://trello.com/b/TAHIZJ9D/godot-g...
Articles on Unicode & Strings ✅
Telegraph Audible: • TELEGRAPH - A working DOUBLE PLATE S...
How a telegraph works: https://sites.google.com/site/evocomm...
History of Long Distance Communication: https://blog.eero.com/the-evolution-o...
Telegraph History: https://www.history.com/topics/invent...
Morse Telegraph: • Morse Code Telegraph Key: Development...
Morse Code: https://en.wikipedia.org/wiki/Morse_code
Baudot: https://en.wikipedia.org/wiki/Baudot_...
ASC-2: https://www.ascii-code.com
ASC-2 Published: http://www.computinghistory.org.uk/de...
Unicode Code Chart: http://www.unicode.org/charts/
Unicode Emojis: https://unicode.org/emoji/charts/full...
Unicode: http://justsolve.archiveteam.org/wiki...
Emoji Creator: https://www.cnn.com/style/article/emo...
-In this episode we cover the following-
0:00 Intro
0:12 Telegraph
1:06 Morse Code
1:59 Baudot Code
3:04 ASCII (American Standard Code for Information Interchange)
3:53 Codepoint
4:32 Problems with ASCII
5:09 Unicode
6:34 UTF-8
7:48 Hexadecimal
8:59 UTF-8 Bit Format
10:30 UTF-8 Example "Hi!"
12:52 UTF-8 Example "Grinning Face"
15:22 Special Thanks
15:56 Outro
Godot Tutorials aims to teach beginners how to get up and running with basic game programming skills.