[Eng] Slot-based Inventory System: Resizing the Inventory and Working with Datatables

Опубликовано: 30 Октябрь 2024
на канале: UnrealGaimeDev
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Unreal Engine Version: 4.12.5
Template: Top-Down Template

Today we first add a function to resize the inventory slots at runtime that could be used when the player reaches a level up. Further we take a look at working with datatables and set it up so that our chest can either have predefined or randomly generated items in it when the game starts.

If anything is not working for you leave behind a comment or send me a private message and i will see whether i can help you : )