Unlocking VSCode's power to make GAMES in C

Опубликовано: 03 Июль 2026
на канале: Andrew Hamel Codes
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UPDATE:
This process is no longer recommended, instead use game-premake as outlined in this video:
   • game-premake - raylib's BEST Project Template  

In all my Demos up to this point, we've done everything in a single source file. No custom headers and no extra source files. Today we use the VSCode sample project as a starting point directly from the raylib GitHub repo to create a template for multi-file projects we can use moving forward. In the next video, we'll take that template and use it to split up the source from my AppleCatcher video into multiple files and we'll go through the process of making a refactor like that.

My video making the Apple Catcher:
   • Making the most COMMON "First Game" In Ray...  

My video on the C Language:
   • C Language Overview  

My video on Tic-Tac-Toe with Raylib in C:
   • Making Tic-Tac-Toe in Raylib with C  

My video on Minesweeper with Raylib in C:
   • Making Minesweeper in Raylib with C  

Chapters
0:00 Introduction
1:12 Opening a project in VSCode
3:11 Makefile overview
11:42 launch.json and tasks.json changes
12:41 Makefile changes (for multi-file)
13:55 Adding external files
17:32 Conclusion