Today, we are going to implement an animation blend tree for the character we have developed in unity. The purpose of this blend tree is, when the character starts moving, the speed of the character will be changed from 0 to walking speed and if run, it will increase to running speed. But, we have animation only for idle, walking and running states. So, what is the animation we should play when the character is moving in a speed in between those predefined states, that's where we need to use a blending between 2 animations. For that, we use this movement 1D blendtree.
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