Blender 2.7 Tutorial #38 : IK Rigging (Part 2/2)

Опубликовано: 29 Сентябрь 2024
на канале: BornCG
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   • Blender 2.7 Tutorial Series  

In this Tutorial #38 I cover:

-setting up bone constraints for IK and copy-rotation.
-We'll duplicate, flip, and re-name the character's left bones for the right.
-We'll add required new geometry (edge loops, etc) to the mesh to accommodate the new joints
-We'll attach the mesh to the armature [and re-unwrap + re-do the UV map of the texture].

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