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• Blender 2.7 Tutorial Series
In this Tutorial #38 I cover:
-setting up bone constraints for IK and copy-rotation.
-We'll duplicate, flip, and re-name the character's left bones for the right.
-We'll add required new geometry (edge loops, etc) to the mesh to accommodate the new joints
-We'll attach the mesh to the armature [and re-unwrap + re-do the UV map of the texture].
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