MegaFiers - Object Cache

Опубликовано: 04 Ноябрь 2024
на канале: Chris West
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This new system coming to MegaFiers allows you to use any number of OBJ files to create an animation, it will import all the frames you set and each OBJ file can have different number of vertices and faces and even layout of faces, the data will be saved to an array of meshes and then can be played back. The system will just swap the mesh data so update is very fast. Obviously having all the mesh data in Unity at the same time can cause memory issues so we have added an option to allow you to save the data to an optimized file format that can then be used instead of the mesh data, the system will read directly from the cache file as it needs to and will recreate the mesh data directly, so using no extra memory. The system is still very fast with a mesh of 6000 vertices taking about 0.6ms to read the frame data and update the mesh with new vertices, triangles and then calculate the new normals and bounds. https://assetstore.unity.com/packages...

More information can be found at our website at www.megafiers.com