Unity Object Pooling - 03 Different Data Structure and Capacity

Опубликовано: 17 Июль 2026
на канале: I Create My Games
125
9

The third episode in the Object Pooling series.
This time we make sure that we can decide if we want to use a list or a queue as data structure.
We also make sure that as a little performance optimization an initial capacity is set.

-------------------------Timestamps----------------------
00:00 Channel Intro
00:15 Why Even Bother With Lists?
00:50 Adding the List as Data Structure
08:20 List vs Queue Testcase
09:30 Allow Pool Extention
12:25 Capacity of Data Structures
14:17 Why Not Access the Pool via String?
17:58 Next Episode and Outro

-----------------------------Credits--------------------------
Forest Background by Digital Moons
https://digitalmoons.itch.io/parallax...

Cartoon FX Free by Jean Moreno (JMO)
https://assetstore.unity.com/packages...

-------------------------------Links--------------------------
Personal Blog 🠞 https://icreatemy.games/

#unity #gamedev #objectpooling #gamedevelopment #unity3d #madewithunity #indiedev #intermediate #icreatemygames #performance #performanceoptimization