The third episode in the Object Pooling series.
This time we make sure that we can decide if we want to use a list or a queue as data structure.
We also make sure that as a little performance optimization an initial capacity is set.
-------------------------Timestamps----------------------
00:00 Channel Intro
00:15 Why Even Bother With Lists?
00:50 Adding the List as Data Structure
08:20 List vs Queue Testcase
09:30 Allow Pool Extention
12:25 Capacity of Data Structures
14:17 Why Not Access the Pool via String?
17:58 Next Episode and Outro
-----------------------------Credits--------------------------
Forest Background by Digital Moons
https://digitalmoons.itch.io/parallax...
Cartoon FX Free by Jean Moreno (JMO)
https://assetstore.unity.com/packages...
-------------------------------Links--------------------------
Personal Blog 🠞 https://icreatemy.games/
#unity #gamedev #objectpooling #gamedevelopment #unity3d #madewithunity #indiedev #intermediate #icreatemygames #performance #performanceoptimization