Create a clean and dynamic ground crack animation in Unreal Engine using Motion Design, Geometry Collections, Fracture, and Link Effectors.
This step-by-step tutorial walks you through creating your base mesh, fracturing it, converting the pieces, animating them using a spline path, and driving everything with a Motion Design Cloner setup.
Whether you're a motion designer, 3D artist, or Unreal Engine user, this workflow gives you a fast and flexible way to build destruction effects, environment cracks, and stylized breaking animations.
👉 Perfect for cinematic sequences
👉 Works for motion graphics
👉 Great for beginners and advanced artists
👉 No heavy simulations required — 100% procedural
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⏱️ CHAPTERS (AUTO-TIMESTAMP READY)
00:00 Intro
00:23 Enable Motion Design Plugin
00:29 Create New Level
00:39 Modeling Panel
00:42 Creating the Ground Box
00:48 Adjusting Mesh
01:00 Adding Material
01:09 Drawing the Spline
01:13 Fracture Tools
01:16 Creating Geometry Collection
01:27 Clustering Pieces
01:33 Adjusting Crack Style
01:47 Fracture to Mesh
01:52 Center to Pivot
02:17 Motion Design Panel
02:25 Cloner Setup
02:28 Resetting Cloner Transform
02:30 Delete Default Cube
02:34 Set Mobility to Movable
02:38 Add Pieces to Cloner
02:43 Create Link Effector
02:48 Adjust Effector Settings
03:00 Add Level Sequence
03:06 Add Effector to Sequencer
03:11 Create Spline Path
03:18 Final Crack Animation Adjustments
05:09 Outro
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