Tutorial 4.2: How to create a DMX lighting console in Unreal Engine 5 - Pan and Tilt Control

Опубликовано: 17 Март 2026
на канале: James Simpson
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Lesson 4.2 - As we put together the final controls for our DMX fixture in the UI, we begin to focus on individual control systems. In this lesson we start with building controls for the pan and tile values.

In this tutorial, you will learn how to create a DMX lighting console in Unreal Engine 5. This will allow you to control your lights using the powerful Unreal Engine editor!

Unreal Engine is a powerful game engine that enables developers to create AAA-quality games. The Blueprints system is one of the core features of Unreal Engine, and it allows developers to create complex gameplay systems without code. In this tutorial series, we'll be using Unreal Engine's Blueprints system to create a basic DMX lighting console. This console will allow us to control DMX lighting fixtures without any specific hardware or software. By the end of this series, you'll have a solid understanding of Unreal Engine's Blueprints system and how to use it to create complex gameplay systems. Thanks for watching!