We’ve open-sourced the Unity development agent we use ourselves: Locus for Unity.
It can:
· Write C# code, progressively read and modify Unity scenes and assets, and complete full workflows for developing editor tools or gameplay features
· Debug without requiring you to manually insert Debug.Log statements. It can write scripts that use reflection to directly inspect runtime state, connect to Profiler data, and analyze it on its own
· Autonomously turn conversation requirements into design documents, and save its project understanding into long-term memory after completing tasks
· Provide visual version control, with semantic diff analysis and conflict handling for Unity YAML assets
· Support login via model subscription accounts, and remain compatible with multiple LLM API formats
Since I’m currently unable to include external links in the video description, you can find the repository link in my profile bio.
If you have any feature suggestions or bug reports, feel free to submit an Issue in the repository or email us at [email protected].
Hope this helps everyone making games!