Creating my first map in Unreal Engine 5.1 while going through various tutorials. Getting more comfortable with UE and all it's tools. Understanding a bit more how to work with static meshes, materials, blueprints, and importing Megascan assets. Used blueprints to create an interactive door (press E key to open/close) and to have a player 'pickup' a club. The club a static mesh I created in UE with just the primitive shapes and built in wood texture.