3 Months Making a Simulation Game with Procedural 3D Art

Опубликовано: 13 Апрель 2026
на канале: Will Kwan
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No Steam page yet! Currently focused on making the demo more fun and replacing the wgpu renderer I'm using from the Bevy engine with a custom Vulkan renderer to make it faster and add cool ray tracing effects.

Tutorials and open-source code I used in the video

Fluid simulation/ray-traced water rendering (my own code snippet):
https://github.com/wkwan/flo

   • Procedural Terrain Generation   (Sebastian Lague 🐐)

Procedural wall drawing (Anastasia Opara):
https://github.com/anopara/country-slice

Inverse kinematics spider (Stijn Vergauwen):
https://github.com/stijn-vergauwen/wa...

If you liked this video, you might like my last video, where I dive into the game design of my Fortnite map Brainwash Royale (#1 Up and Coming map in Fortnite, Aug. 2024):    • 1 Week Learning GunZ and How It Helped Me ...  

Music
   • New Morning  
   • Atlantis - Audionautix  
Atlantis by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Artist: http://audionautix.com/

#indiegamedev #bevy #proceduralgeneration #rust