No Steam page yet! Currently focused on making the demo more fun and replacing the wgpu renderer I'm using from the Bevy engine with a custom Vulkan renderer to make it faster and add cool ray tracing effects.
Tutorials and open-source code I used in the video
Fluid simulation/ray-traced water rendering (my own code snippet):
https://github.com/wkwan/flo
• Procedural Terrain Generation (Sebastian Lague 🐐)
Procedural wall drawing (Anastasia Opara):
https://github.com/anopara/country-slice
Inverse kinematics spider (Stijn Vergauwen):
https://github.com/stijn-vergauwen/wa...
If you liked this video, you might like my last video, where I dive into the game design of my Fortnite map Brainwash Royale (#1 Up and Coming map in Fortnite, Aug. 2024): • 1 Week Learning GunZ and How It Helped Me ...
Music
• New Morning
• Atlantis - Audionautix
Atlantis by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Artist: http://audionautix.com/
#indiegamedev #bevy #proceduralgeneration #rust