🚀 Dive into the world of Godot game development with our latest tutorial! In this video, we'll guide you through the creation of the widely used masking or x-ray effects. Not just limited to circles, this technique works with any shape you desire!
🎨 To get started, you'll need three images: a closed box, an open box, and a mask image (I'm using a circle, but feel free to choose your own). Find all the images and the complete project in the description below.
Source code and images:
https://github.com/shashank1q/Godot4/...
Timestamp:
0:00 - Final Result
0:19 - Prerequisite
0:33 - Scene setup
1:12 - Working explained.
1:29 - Shader code
2:44 - Mask movement
3:09 - watch this!
🖌️ Follow these steps:
1️⃣ Create an empty scene with a color rect node as the background.
2️⃣ Add a control node anchored at the center.
3️⃣ Integrate the closed box, open box, and mask images as sprite nodes.
4️⃣ Insert a backbuffercopy node under the control node with the copy mode set to viewport.
5️⃣ Place the mask and closed box under the buffercopy, ensuring the open box is above it.
👁️🗨 The magic happens in the shader editor:
1️⃣ Select the mask image and create a new shaders material.
2️⃣ In the shader editor, use SCREEN_TEXTURE to access the image captured by buffercopy.
3️⃣ Adjust the alpha value to match the mask sprite's alpha, shaping the mask perfectly.
🌈 Enhance your mask by adding a tint, and voila – your masking effect is ready to roll! Attach a script to the root node to follow your cursor's position, and you're all set to enjoy the game.
👍 If you found this tutorial helpful, give it a thumbs up and subscribe for more Godot-related content! Check out our other video on easy shader use cases to level up your game.
Thanks for watching, and stay tuned for the next exciting tutorial! 🎮✨ #GodotTutorial #GameDevelopment #XRayEffects #MaskingEffect