In this tutorial, Andrew will show you how to import architectural blueprints (reference image) saved as PDFs straight to 3ds Max. No resaving in Photoshop is needed since 3ds Max supports PDF documents with its Vector Map - even multipage ones.
On top of that you will learn the whole workflow for setting blueprints for archviz modeling with many tips and tricks that will make your work faster and easier:
Learn how to align design levels with 3ds Max coordinate system
How to automatically hide the blueprints so that they don't block your view
How to organize them in your scene
How to make sure that they display in the best quality in the viewports
How to scale them with the best precision so your model will have correct dimensions
And many more tips!
Timestamps:
00:00 - Introduction
00:22 - Reminder about hotkeys settings
00:38 - Quick design overview
00:48 - Resaving PDF in Photoshop
01:00 - Setting up the material for blueprints
01:22 - Setting the quality of maps display in viewports
01:42 - Textures display resolution window
02:04 - Fixing the issue with not updated resolution
02:17 - Optimizing filtering settings to save GPU resources
02:32 - Setting the page in multipage PDF
02:41 - Setting correct mapping for the Vector texture
03:05 - Setting the size of the reference image
04:34 - Creating separate planes for every view
04:49 - Setting references heights to match 3ds Mac coordinate system
05:11 - Aligning sections and plans
05:52 - Setting object properties of reference planes
06:09 - Organizing references with Layer Manager
06:17 - Summary
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