2D Sketch : https://www.3dmechanism.com/post/3d-e...
In this tutorial we'll use the features:
Here are explanations for the Extrude, Fillet, Mirror, and Rib commands in Fusion 360.
Extrude
This is the most fundamental command for turning a 2D sketch into a 3D solid. It works by extending a sketch profile in a straight line, either to add material (a "join" operation) or to remove material (a "cut" operation).
Fillet
This command creates a smooth, rounded edge on a part by adding or removing material. You can choose a constant radius for a uniform curve or a variable radius for a curve that changes along the edge. The Full Round Fillet is a specific type that automatically creates a perfectly rounded edge between three adjacent faces.
Mirror
The Mirror command is used to create a symmetrical copy of a feature, body, or component. It's a powerful tool for designing symmetrical parts, as you can model one half and then mirror it to create the other.
Rib
A Rib is a command used to create a thin-walled support feature that adds strength and rigidity to a part. It's often used to reinforce walls and prevent them from bending under load. You create a rib by sketching a single line (or multiple lines) that represents the path of the rib, and the command automatically creates the rib feature with a specified thickness.
All dimensions are in mm/g/s/ISO
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