V1 Metahuman to Motionbuilder (with head connected) - Virtual Production - Unreal Engine 5 (FINAL)

Опубликовано: 01 Июль 2026
на канале: Original 9 VP
500
7

For animation retargeting purposes to the latest versions of metahumans, in this stream I will show you how I get a complete metahuman via the source file from Quixel bridge in Maya, to Motionbuilder with the head and body connected.

This workflow allows for the mesh to deform in motion builder and unreal correctly.

Requirements:
Quixel Bridge - Desktop
Maya 2022 +
Motionbuilder 2022 +

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––Music Credits–––––––––––––––––––––––––––––––––––––
Puzzle Pack by T-Pain
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#virtualproduction #unrealengine5 #metahuman