A path traced version of • Beach | Lapping Water in Unreal Engine 5.6...
I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen, this is a path traced version for comparison.
The amazing White Water solver provided & created by FX Artist Rup Roy Choudhury
#UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing