Material Basics | UE5 Designer Deep Dive (Part 0)

Опубликовано: 09 Март 2026
на канале: Tim van Kan (TiMer Games)
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We start from scratch by creating a basic material. Learn how to navigate the Material Editor, understand the Main Material Node attributes (Base Color, Metallic, Specular, Roughness), and how to apply materials to actors in your level.

In this video:
Creating your first material (M_Dynamic).
Understanding the Material Graph vs. Blueprints.
Explaining PBR inputs: Base Color, Metallic, Specular, and Roughness.
Material Domains: Surface vs. Decal vs. UI.

📥 Download Project Files (Fab): https://www.fab.com/listings/d80a37ff...
📺 Community Hub Page: https://dev.epicgames.com/community/l...

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