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Learn how to implement a reusable *finite state machine* for your character states in *Godot 4* with this tutorial. This video tutorial focuses on *character movement* and provides a step-by-step guide to clean up messy character controllers, making your *game development* process easier. Utilize the *gdscript* to build a clean system.
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00:00 Introduction
00:47 Explanation of Finite State Machine
01:04 Base scene
01:25 Base state script
02:29 State machine script
04:28 Creating character states
07:10 Advantages of states
07:28 Adding states to scene tree
07:59 Demo of the finite state machine
08:42 Video wrap up