Creating a Car Racing Scene in Unity within Minutes

Опубликовано: 31 Март 2026
на канале: Roland C
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Someone asked how to create a racing game. I got to try ProRoad yesterday, so I modified the latest update of Meadow Environment and took a video. Should have been a timelapse vid, but as you can see it's rather short, so I skipped the timelapse and kept it realtime.

I didn't want to use static vegetations, so I modded the scene to use Vegetation Studio Pro Biomes. Turned out to be awesome, but see for yourself. The non-destructive dragging of the Biomes is such a huge time saver and gives you highest flexibility. I wouldn't want to miss that anymore :-)

Here's what I did:

open the demo scene from meadow environment
remove static assets
hide trees on terrain
create road, create road material, apply road
add car including controls and follower-camera
add vegetation studio pro
add line mask to remove grass and trees from the road
add biomes and drag them around and resize them

That's it. Not much more to it :-)

Update:

you need to disable the tree colliders on the terrain collider, otherwise you'll drive against invisble trees

Assets used:

Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages...

Vegetation Studio Pro
https://assetstore.unity.com/packages...

Standard Assets
https://assetstore.unity.com/packages...

ProRoad
https://assetstore.unity.com/packages...

EasyRoads3D Pro Add On - HD Roads
https://assetstore.unity.com/packages...

VegetationStudioProExtensions
https://github.com/Roland09/Vegetatio...

Car Paint (for Standard Assets Car)
https://github.com/Roland09/CarPaint