This talk analyzes Shader memory impact in Unity across three areas: native Shader objects, system-level GPU programs (e.g., Vulkan/GFX), and GFX VRAM. Shader variants are the main factor – excessive variants cause high memory usage. Pre-warming variants can change memory behavior, but essential control is reducing unnecessary variants via callbacks and tools. Simple settings like adjusting Shader Variant Loading parameters can noticeably lower memory.
#gameoptim #unity #shader #memory #optimization #gpu #gfx