Asset Store Link: https://assetstore.unity.com/packages...
Try the demo [V 1.2]: https://silvematt.000webhostapp.com/Q...
The Update 1.0.3 of the Quests Creation Kit includes:
*NPCs talks to each other and the Player is able to hear the
dialogues.
*Better way to change/alternate NPCs to follow the player or paths. Direct Consequence to make the NPC follows the player and leave him when a specific location is reached (Useful to escort NPCs to complete a Quest Objective).
*Direct settings from the NPC_Behaviour to spawn an already dead NPC.
*More consequences to simplify current processes.
*More consequence to support more actions/interactions from NPC to NPC and NPC to Player.
The Quests Creation Kit is a strong and easy to use Quests and Storyiline Builder.
It gives you all the elements to quickly build in your game both simple or really complex quests in your game. It can handle an entire storyline with secondary quests that can also evolve into mini-storylines having any type of quest possible.
Different objectives to complete:
Goto: Player or NPC reach a location
Speak to: Speak to a NPC (Simple talk or specific line)
Kill: Kill a NPC
Kill Multiple: Kill a list of NPCs
Interact With: Interact with an Interactive Object and select what action to do.
Dialogue System:
Easy to use and very powerful Dialogue System.
Events System:
Add/Update quests and apply Consequences to develop your quests and your storyline from every scripts.
Consequence System:
Add, Modify and Destroy every world element at runtime.
Player Choices:
Evolve your quests by following a straight line or let the player choose, every choise can differently evolve the quests/story.
NPCs:
Basic NPC logic, follow paths, attack the player or other NPCs if they perform some actions, reach the player to talk with him and react to the world trough Consequences.
Interactive Objects:
Create objects with the player can interact to for evolving your quests by appling Events.
Quest Logs & Journal:
Keep track of all the active quests with the active and completed objectives. Everytime a quest is updated display on the screen an alert.
Compass:
Display the location of the current Quest Objective from the selected Quest on a compass.
Puzzles:
Two types of Puzzles that must be solved in order to apply Events:
Lever Puzzle: Guess the correct combination of levers position (Up/Down/YourTypes) to solve the puzzle.
Buttons Puzzle: Press the buttons in the right order to solve the puzzle.
Source Code, Demo and Models Included:
Demo with a lot of situation covered, quick models & animations for prototyping your quests and Source Code included and heavily commented
Heavily Documented:
Everything explained, from how to use the elements to how to expand the code.
Platform Independent:
Tested on: Windows, Mac, Linux, Android, IOS, WebGL and UWP.
For every doubts, thoughts, info etc please send me an email at: [email protected] You will be surely answered in less than 24hrs!
Music by: bensound.com