Perfect Weapon Holding in Unreal Engine 5 | Two Bone IK Setup | Master Unreal Ep. 40

Опубликовано: 26 Апрель 2026
на канале: Unreal Shinobi
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Assets available for FREE on 🚀 Discord -   / discord  

If you want to support me on Patreon   / unrealshinobi  

In this episode of the Master Unreal Series, we’ll walk you through the process of adjusting hand placement using the Two Bone IK node in Unreal Engine 5. Using the AWM Sniper Rifle as our primary example, you'll learn how to dynamically modify weapon grip and hand alignment in runtime – perfect for customizing equipment systems in both single-player and multiplayer games.

🔧 Whether you're working on a first-person shooter or a third-person action game, understanding how to manipulate IK effector values for different weapons is a game-changer for realism and polish.

🔧 What you’ll learn in this episode:

✅How to import weapons like the AWM sniper into UE5
✅Creating a dedicated weapon blueprint
✅Using a custom runtime controller to fine-tune transforms
✅Dynamically updating hand position with Two Bone IK
✅Storing and applying IK offsets for different weapons
✅Insight into how multiplayer games may manage IK variations per character

This episode is ideal for developers working on FPS hand alignment, custom weapon systems, or runtime control for skeletal mesh components.

🔫 Make your sniper rifle wielding character feel AAA-polished with precision bone alignment!
🔔Assets available for FREE on Discord🔔
🚀 Discord -   / discord  

If you want to support me
🌳Ko-Fi https://ko-fi.com/unrealshinobi
🌳Patreon   / unrealshinobi  

👉 Don’t miss it! Watch till the end to see the final result in full action!

🎬 Don’t forget to:
👍 Like the video if you found it helpful!
🔔 Subscribe for more UE5 tutorials
💬 Comment below with any questions or suggestions!

👉Sniper Model Link- https://www.cgtrader.com/free-3d-mode...

📌 Missed the Previous Episode? Watch the Full Playlist Here:

👉 Master Unreal Series -    • How to make your first game in Unreal engi...  

👉 Master Level Design Series -    • Master Level Design with Blender & Unreal  

Chapters:
0:00 – Introduction to the Episode
1:04 – Episode Overview and Objectives
2:02 – Adjusting Component Transforms at Runtime in Unreal Engine 5
2:50 – Importing AWM Sniper Rifle Asset into UE5
3:30 – Creating a Weapon Blueprint for the AWM Sniper Rifle
3:45 – Setting Up Shortcut Key for Equipping AWM Sniper
4:20 – Identifying Hand Placement Issues in First-Person View
4:30 – Resetting Previous IK and Weapon Configurations
6:00 – Runtime Setup for Controlling Item Position in UE5
9:20 – Previewing the Custom Weapon Position Controller
10:55 – Creating a Function to Dynamically Update IK Effector Values
15:30 – Adjusting Sniper Grip Using Two Bone IK in UE5
19:20 – Recording Hand Position Values from Runtime Preview
20:45 – How Multiplayer Games Handle Dynamic Hand Placement
21:45 – Building a Function to Return Offsets and IK Effectors for Equipment
23:15 – Capturing Offset and IK Values for All Weapons
28:06 – Loading Stored Offsets and IK Effectors on Weapon Equip
31:50 – Final Preview: Hand Position and Weapon Alignment
32:02 – Outro and What’s Coming Next