The player character's reaction seems to be the same. Tried it with tiefling, lolth-sworn drow and high elf so far. Also it overrides the companion's reaction, so you need to leave Tav behind after talking with Zorru. If Lae'zel is alone while leaving the grove, she doesn't say anything.
"Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.
Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.
No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D."
00:00 - Tav (Player character)
00:18 - Astarion
00:34 - Shadowheart
00:49 - Wyll
01:04 - Gale
Highlights of Patch 5 playthroughs - Bonus videos
• Lae'zel/Tav Saves Shadowheart Alone -...
Patch 5 - OnlyTavs - Walkthrough
• Baldur's Gate 3 EA - Patch 5 - OnlyTa...
Patch 5 - Elf Rogue - Walkthrough
• Baldur's Gate 3 EA - Patch 5 Walkthro...
Patch 4 - Drow Druid - Walkthrough:
• Baldur's Gate 3 Patch 4 Drow Druid Wa...
Patch 4 - Human Ranger - Playthrough Highlights:
• Baldur's Gate 3 - Early Access - Dank...
Patch 4 - Tiefling Warlock - Playthrough Highlights:
• Descent Into Avernus Literally - Bald...
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