CorroZ with 60 and 120 fps frame perfects counter.
Texture pack: • My rainbow texture pack! [PC/Android] — Ge...
Top of levels by number of frame perfects: https://bit.ly/FPLL_GD
How I count frame perfects: • HOW I COUNT FRAME PERFECTS — Geometry Dash
0:00 Disclaimer
0:05 Frame perfects on 120 FPS
0:39 Frame perfects on 60 FPS
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed FOR 60 AND 120 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and most of these timings will become EASIER. Red frame perfects mean that NOCLIP is used. Keep it in mind!
File with my calculations for 60 fps (video accuracy proof): http://bit.ly/3YwCsW0
On 120 fps for fp №30 2 frames are available, but you need to click in the last available frame for fp №31 to become possible.
All of the following explanations are for frame perfects on 60 fps.
For fp №13 2 frames available, but you need to click in the last available frame for fp №14 to become possible. For fp №15 2 frames available, but you need to release in the last available frame for fp №16 and 19 to become possible. For fp №28 2 frames available, but you need to release in the first available frame for fp №32 to become possible. For fp №33 2 frames available, but you need to click in the last available frame for fp №36 to become possible. For fp №69 2 frames available, but you need to click in the last available frame for fp №71 to become possible.
Also I can record any your level in high quality. Write to me in Discord (LeTim#2685).