Unreal Engine 5 FPS Animations Using Blend Spaces

Опубликовано: 26 Июнь 2026
на канале: Shaun Codes
114
3

We’re creating a first person locomotion setup in Unreal Engine 5 that uses speed to control animation blending. This approach keeps your system flexible and makes it easy to expand with more movement states later.

If you want full control over your FPS arms, this Mixamo workflow shows how to extract and prep them for Unreal.
🎯 Custom FPS Arms from Mixamo (UE5 Guide) 👉🏾    • Custom FPS Arms from Mixamo (UE5 Guide)  

Take this further by adding a complete sprint system with stamina, audio, and exhaustion to match your movement.
🎯 Unreal Engine 5 Sprint System With Audio, Stamina, and Exhaustion 👉🏾    • Unreal Engine 5 Sprint System With Audio, ...  

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Timestamps 🕑
0:00 - Intro & Preview
0:18 - Step 1: Project Setup and Requirements
1:00 - Step 2: Create the First Person Character Blueprint
2:59 - Step 3: Set Up Enhanced Input Assets
4:49 - Step 4: Map Input Actions in the Input Mapping Context
6:55 - Step 5: Apply the Input Mapping Context and Camera Logic
8:32 - Step 6: Bind Movement and Sprint Logic
11:18 - Step 7: Set the Game Mode and Create the Animation Blueprint
13:44 - Step 8: Calculate Movement Speed in the Animation Blueprint
15:02 - Step 9: Crete and Configure the Blend Space
17:02 - Step 10: Connect the Blend Space in the Animation Graph
17:59 - Test and Conclusion

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