*OLD*Inventory Master: How to create a Tooltip

Опубликовано: 14 Май 2026
на канале: Sander Buchheim
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The Inventory Master is written in C#, uses the new UI System 4.6 and is avaibable for 30$ in the AssetStore: https://www.assetstore.unity3d.com/#!...

The Inventory Master is an Inventory System for first person shooter games, RPG, puzzles and so on.

The Inventory System is working with slots. Every item in the system is dragable, consumable, dropable and wearable. The system is working with an Item database where you can add and manage items. Furthermore are bluebrints possible to create. These blueprints are for the Craft System.
The Inventory Master delivers different types of inventorys. You can create storages, inventorys, equipment/character systems, craft systems and hotbars with one click. Furthermore there is a tooltip for the items.
Every UI element can be customized; that means size, position and design can be changed. Almost everything can be done with the inspector. No scripting is needed.

Features:
-Item database supports unlimited number of items
-Blueprint database supports unlimited number of blueprints
-Inventory supports unlimited number of slots
-storage, inventory, hotbar, craft system and equipment/character system are allready implemented