In this video, I’ll show you how to build a full race track in Unreal Engine 5 — from creating the base landscape and splines, to adding road meshes, barriers, and perfecting every curve.
You’ll learn an easy, creative, and performance-friendly method to design your own racetrack for any car or vehicle project.
We’ll cover:
🚗 Setting up a new level and landscape
🛣️ Using Landscape Splines to shape the track
🎨 Adding materials and smooth road surfaces
🚧 Building barriers and fixing collision issues
⚙️ Tips to make your racetrack ready for driving tests
📌the playlist of the series:
• Build Racing Game
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📌Download link for all assets of Series "Build racing game in UE05 "
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This tutorial is a continuation of my Unreal Vehicle Series, so make sure to check out the next episode where we’ll refine the car controls and driving system.
📦 Assets used: Custom road and barrier meshes
🧩 Unreal Engine version: 5.4
💡 Perfect for beginners and intermediate creators
Don’t forget to like 👍, subscribe 🔔, and share your progress in the comments!
00:00 Intro
00:15 create the track
02:22 add track surface
04:22 add side barriers
07:18 final touch
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