Three js Product Scene with G-Sap ScrollTrigger

Опубликовано: 21 Апрель 2026
на канале: Pixel Grid UI
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In this short intro, I’ll show you what we’re building in this series and why it works in real projects. We’ll keep the mindset simple: scene is a room, camera is your lens, lights are studio lamps, materials define surface behavior, and G-Sap maps your scroll to motion.

You’ll see the plan for each episode: imports, renderer and canvas, scene and camera, floor with shadow catcher, lighting that reads, model loading and framing, scroll timeline with pin and scrub, and responsive polish. Tiny bit of math is involved—the friendly kind.

It takes effort to make these videos. If this helps, press like and subscribe—it motivates me to make more. When this video reaches 200+ likes, I’ll pin the source code links for both demos in the top comment. Related links are also in the description.

What you’ll learn in the series: Three js Product Scene with G-Sap ScrollTrigger
How scene, camera, renderer, and lights work together so the model stays clean and readable.
How to load a .glb, center it at origin, and auto-fit the camera without guesswork.
How to add natural drag controls with pitch limits and a small inertia glide via G-Sap.
How to pin a section and scrub a timeline so scroll becomes your director’s track.
How to keep frames smooth with a render loop and make everything responsive.

Who this is for:
Frontend devs who want practical 3D you can ship to production—no bundler required; ES modules + CDN are fine.

Playlist:
   • Three js Product Scene with ScrollTrigger:...  

#threejs #gsap #scrolltrigger #webgl #uianimation #javascript #frontend