We are staring a longer form series covering all the important pieces in making a useful and performant quest system. We'll have
Creating a Quest struct (with gameplay tags)
-Chaining quests
-Required quests
Quest metadata/media
-Loading it async
-Accessing it with soft pointers
Storing Quests (Active/Completed)
Tracking progress (Objectives) (event-driven)
-Objective UI
UI to show quests
-Filtering quests
-Searchable quests
Triggerable UI notifications
Saving the current state
Good luck and Good hunting
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00:00 Intro
00:30 Creating the Base Struct
09:50 Create Instance
19:10 Creating a gameplay tag component
22:10 Event Dispatchers
32:30 Binding Events
36:00 Setting up Player Listener
40:00 Example: Adding tag from other actor
43:45 Next Time