In this video, I explore how procedural generation works — from terrain and infinite worlds to effects like fireballs. Using Perlin and fractal noise in Unity, I demonstrate how you can generate natural-looking environments and dynamic visuals.
Created for the course “Multimedia Production”
University of Ljubljana, Faculty of Computer and Information Science
Mentor: Borut Bagatelj
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#ProceduralGeneration #Unity3D #PerlinNoise #FractalNoise #GameDev #Multimedia