Designing a Tactics AI System for Our Indie Tactics Game - SoTF Devlog #1

Опубликовано: 23 Март 2026
на канале: TwoPM Studios
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We're trying out something new! Instead of a traditional #devlog I'm trying these mini-presentations on various parts of the game. We won't go super in-depth into how to use Unity or how to copy-paste our work but instead talk about #gamedev principles that apply everywhere, hopefully allowing you to apply them to your own #indiegame.

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Resources:
➤ My Blog Post about Event-Driven Games - https://bf.wtf/event-driven-unity-one/
➤ Redux (Unidirectional Data Flow) - https://redux.js.org/basics/data-flow
➤ MVU (Model View Update) - https://thomasbandt.com/model-view-up...
➤ Event-Driven Architecture: https://en.wikipedia.org/wiki/Event-d...

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The Song of The Fae: The WizardChess Update ♟ is here! Play it now, for free:

➤ Steam - https://store.steampowered.com/app/12...
➤ itch.io - https://twopm.itch.io/bard-game

The Song of The Fae is a turn-based tactics adventure about fame, foul-play, family and fae by TwoPM Studios.

Links
➤ Website - https://twopm.studio/sotf
➤ Ben's Twitter -   / vivavolt  
➤ Community Discord -   / discord  
➤ TwoPM Twitter -   / twopmstudio  
➤ SoTF Twitter -   / songofthefae