Unity ECS Proof of concecpt

Опубликовано: 15 Май 2026
на канале: NT_Ninetails Kurama (NinetailsKurama)
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proof of concept nothing else. The look is bad because i finished what i needed tested and didn't need to do anything further. This demo was last ran on Unity 2020.1.1f1 and was run in this video using Unity 2020.1.5f1 . And yes, an HMD could be connected and this scene could be rendered in VR.
some more Details:
Electrode was used as a character controller.
Cubone was a visual test. (he looks cool in VR) (Tested using the Vive and Valve Index)
the poke center was a physics, trigger, and music test (music was muted)
the other building ws used as a light/window test.
the demo is availible but i find it crudely made so I won't post the link unless specificcally requested too.


And to those wondering why my code is outdated and not optimzied:
i got what i needed out of it and haven't worked on it in over 6 months. I'm currently working on Procedural Generation in ECS using the Unity.Mathematics package.

I already have a noise demo located below if you wanna play around with it.

https://github.com/Steven9Smith/Unity...


This demo is another proof of concept and is currently being updated for other stuff.