Previous Chapter 6 ⬅️ • Using Custom Collision Presets | Unreal En...
Next Part 2 of Course (ETA first week of October)
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I, along with colleagues in 2025, we are tired of the abstract style, particle blobs, hand tracking B$, we've seen before many times. Recently we believe the next evolution of interactive art is using characters as interactable elements as part of installations.
In Chapter 7, we will work on the Event Hit chain which will differentiate how frequent the redirect will be called based on if the Hit was from bumping into another Stickman or a Spaceman. In that chain the redirect vector we calculated will finally be used there.
Sub-Chapters:
00:00 | 0. Move - Default / Redirect Split Calls
02:56 | 1. Level - Test & Evaluate Redirect Call
06:32 | 2. Events - Control Redirect Frequency
08:37 | 3. Animation Blending - Tweak Timing
11:14 | 4. Rant for Dummies & Part 2 Plans
#InteractiveArt #CreativeCoding #UnrealEngine
#(unreal engine characters for dummies ue5 using sustom collision presets tutorial course new media art interactive art)
[YFJSR | Yu Fujishiro]