Here's my first pass at a mini-golf game.
It took forever to figure out the best way to handle Rigid Bodies, Colliders, Physics Materials, and the various Rigid Body functions in code.
I used the Controller demo from the Magic Leap Unity package as a base, to get the putter following the controller.
It works fairly well now, but there's still a lot of tweaking required to get a proper putt. There's so many numbers/parameters that can be edited.
I noticed that the framerate of the controller/putter position really dropped when I was recording.