Geomancy - Unreal Engine Procedural Landscape version 0.2

Опубликовано: 07 Август 2026
на канале: KHALM Games
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In this video, I showcase a powerful, custom-built terrain generation system for Unreal Engine 5, created entirely in C++. Watch how easy it is to create entire worlds in real-time, switching between procedural noise and detailed heightmaps instantly!

This system is built from the ground up to be flexible and artist-friendly. Whether you're a programmer or a level designer, these tools can revolutionize your workflow.

✅ *Key Features Showcased:*
*Dual Generation Modes:* Seamlessly switch between procedural noise and heightmap-based terrain.
*Procedural Generation:* Using Data Assets to define unique world styles, from rolling hills to jagged mountains.
*Heightmap Generation:* Creating landscapes directly from any texture image with 1-to-1 accuracy.
*Advanced Data Processing:*
*Input Smoothing:* A powerful blur filter to soften sharp slopes and create natural terrain.
*Levels Control:* Full control over the input black/white points to clamp heights and add contrast, just like in Photoshop.
*Terracing Filter:* Instantly create stylized, terraced landscapes by quantizing the height data into steps.
*Real-time Editor Updates:* All changes are reflected instantly in the editor viewport for a rapid, interactive workflow.

👇 *What feature should I add next? Let me know in the comments!*

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#UnrealEngine #GameDev #CPP #ProceduralGeneration